The
Educational Value of
"Link Five"
the game...
Every
teacher that has played it, agrees that
Link
Five is in fact the equivalent of a
text book that teaches Logical and Abstract
thinking to school age children,
also Teamwork
because the way our leagues run. And
it's Exercise for the brain.
It's the only educational tool that
kids fight to use. The board game version
also brings back that person to person
contact that's disappearing from today's
way of living.
It
plays fast for this generation that
needs instant gratification. Practically
100% of all that play it once, love
the game, no matter the demographics.
Teachers
also agree that children must first
learn how to think, before they can
be taught how to learn. Our game Link
Five, must be seen with different eyes
when we talk about schools, the fact
that it's entertaining and joyful to
play, but that's only important because
the students think that they are playing
and don't mind spending time exercising
their brains.
Exercise
for the brain is
exactly what it is, children that are
still developing their thought process,
enjoy the competition of the game as
they learn or practice Logical,
Abstract Thought and Teamwork.
Parents who care about the development
and education of their children, appreciate
"Link Five".
Logical
Thought: The
Link Five game board has 81 blocks,
the majority of them have as many as
8 surrounding blocks or directions where
chains can be created. That means that
a grid work of connections has to be
created to prevent the opponent from
blocking your winning strategy. The
number of grids possible is endless,
and the way they must be created requires
a systematic and consistent way of reasoning,
the decisions as to what block to select,
in order to block the progress of the
opponent or to advance the winning strategy,
must follow a valid method of deductive
reasoning, based on the grid of connections
of the opponent and your strategy, along
with the possible future selections
available and the number that both players
are at. What we have described is literally
the definition of logic.
Abstract
Thought: The
Link Five game board is two dimensional,
but in fact it is a three dimensional
game because of the number value of
the blocks, this transformation occurs
in the mind of the players and since
opponents must anticipate many moves
ahead, the players must see in their
minds what is not really there.
Teamwork:
Students as a
rule, must be treated as individuals
in order to judge their separate abilities
and accomplishments, so other than the
students that play organized sports
and that is a low percentage of the
whole student body, no real effort is
paid to the value of teamwork in schools,
but that is not for lack of desire on
the part of teachers, they know the
value it has in life, it's because of
the lack of tools they have. The Link
Five Leagues are played in two person
teams, where the teams win by the total
of the points accumulated by the team
in matches, and the games are always
played by a player and supported by
his teammate as a coach, making team
practice very valuable.
Can
you think of a task in life, including
good jobs or even academic subjects
studied in schools, that does not require
the ability to break down problems or
the ability to anticipate how something
is going to look or function?
We
know that Link Five is not the only
game that may help to improve the ability
of a child to think logically or in
the abstract. Chess can also accomplish
it. So a good question, do people that
play chess, play chess because they
are intelligent or are they intelligent
because they play chess?
The
problem with chess is that it was invented
6000 years ago, when there was no effort
to be inclusive, no one cared if it
was liked by everyone or if it could
be taught to very young children of
average or even below average intelligence,
so that their intelligence could improve.
Link
Five can be taught to children who went
to the first grade, learned by every
kid, plays fast and it's exciting. Plus
it helps with three traits that help
individuals throughout life, Logical,
Abstract Thought and Teamwork.
All
these points describe the magic of the
game and allow us to create Special
Relationships with schools,
and everyday more
and more schools are adding Link Five
to the tools that educators need to
advance the Human mind to the levels
of today's technology.
The
dropout pool in 1997, (people not enrolled
in school and not high school graduates)
of young adults 18 to 24 years old totaled
3.5 million or 13.9 percent of
this age group. What would it be if
"Link Five" had been
around 30 years ago.
If
you are in any way affiliated with a
school, you should get all the details
about our School
Partnership Program.