Link Five, Simple to Learn, Difficult to Master
A Textbook in a Game
Introduction
 
Learn it in 30 Seconds
School Partnership
Board Game
 
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Only $19.95
Graphic Instructions
 
Game Strategies
 
A Lifetime of Fun
Click the Link Five Board to See it, in more Detail...
 
 

Attributes of the Game...

  • It's a lifetime of fun.
  • It's Exercise for the brain.
  • Teachers agree that it improves logical thinking and abstract thought.
  • It's in fact the equivalent of a text book. But it's also the only educational tool that kids fight to use.
  • The board game version brings back that person to person contact.
  • It teaches teamwork, because in league format its played in two person teams.
  • Everybody loves the game, no matter the demographics.
  • It can be played by anyone that went to the first grade.
  • It plays fast. Most matches take about 8 to 10 minutes to play.
  • It challenges the players.
  • It gives pride to the winner and motivates the one that loses.
  • For ages from 8 years old to Eighty years young.
  • 282,429,536,481 possible sequences.
  • When played to win, it never ends in a tie.
  • Can be learned in less than 30 Seconds, but you won't master it, in the rest of your life.
 
 
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The Educational Value of
"Link Five" the game...

Every teacher that has played it, agrees that Link Five is in fact the equivalent of a text book that teaches Logical and Abstract thinking to school age children, also Teamwork because the way our leagues run. And it's Exercise for the brain.

It teaches Logical & Abstract Thinking

It's the only educational tool that kids fight to use. The board game version also brings back that person to person contact that's disappearing from today's way of living.

It plays fast for this generation that needs instant gratification. Practically 100% of all that play it once, love the game, no matter the demographics.

Teachers also agree that children must first learn how to think, before they can be taught how to learn. Our game Link Five, must be seen with different eyes when we talk about schools, the fact that it's entertaining and joyful to play, but that's only important because the students think that they are playing and don't mind spending time exercising their brains.

Exercise for the brain is exactly what it is, children that are still developing their thought process, enjoy the competition of the game as they learn or practice Logical, Abstract Thought and Teamwork.

Parents who care about the development and education of their children, appreciate "Link Five".

Logical Thought: The Link Five game board has 81 blocks, the majority of them have as many as 8 surrounding blocks or directions where chains can be created. That means that a grid work of connections has to be created to prevent the opponent from blocking your winning strategy. The number of grids possible is endless, and the way they must be created requires a systematic and consistent way of reasoning, the decisions as to what block to select, in order to block the progress of the opponent or to advance the winning strategy, must follow a valid method of deductive reasoning, based on the grid of connections of the opponent and your strategy, along with the possible future selections available and the number that both players are at. What we have described is literally the definition of logic.

Abstract Thought: The Link Five game board is two dimensional, but in fact it is a three dimensional game because of the number value of the blocks, this transformation occurs in the mind of the players and since opponents must anticipate many moves ahead, the players must see in their minds what is not really there.

Teamwork: Students as a rule, must be treated as individuals in order to judge their separate abilities and accomplishments, so other than the students that play organized sports and that is a low percentage of the whole student body, no real effort is paid to the value of teamwork in schools, but that is not for lack of desire on the part of teachers, they know the value it has in life, it's because of the lack of tools they have. The Link Five Leagues are played in two person teams, where the teams win by the total of the points accumulated by the team in matches, and the games are always played by a player and supported by his teammate as a coach, making team practice very valuable.

Can you think of a task in life, including good jobs or even academic subjects studied in schools, that does not require the ability to break down problems or the ability to anticipate how something is going to look or function?

We know that Link Five is not the only game that may help to improve the ability of a child to think logically or in the abstract. Chess can also accomplish it. So a good question, do people that play chess, play chess because they are intelligent or are they intelligent because they play chess?

The problem with chess is that it was invented 6000 years ago, when there was no effort to be inclusive, no one cared if it was liked by everyone or if it could be taught to very young children of average or even below average intelligence, so that their intelligence could improve.

Link Five can be taught to children who went to the first grade, learned by every kid, plays fast and it's exciting. Plus it helps with three traits that help individuals throughout life, Logical, Abstract Thought and Teamwork.

All these points describe the magic of the game and allow us to create Special Relationships with schools, and everyday more and more schools are adding Link Five to the tools that educators need to advance the Human mind to the levels of today's technology.

The dropout pool in 1997, (people not enrolled in school and not high school graduates) of young adults 18 to 24 years old totaled 3.5 million or 13.9 percent of this age group. What would it be if "Link Five" had been around 30 years ago.

If you are in any way affiliated with a school, you should get all the details about our School Partnership Program.

 
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